Gamestorming : a playbook for innovators, rulebreakers, and changemakers / Dave Gray, Sunni Brown, and James Macanufo.
Material type: TextPublication details: Beijing ; Cambridge [Mass.] : O'Reilly, 2010Edition: 1st edDescription: xvii, 266 p. : ill. ; 24 cmISBN: 9780596804176 (pbk.); 0596804172 (pbk.)Other title: Game stormingSubject(s): Teams in the workplace -- Training of | Visual perceptionDDC classification: 658.4/022Current library | Call number | Status | Date due | Barcode |
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Martha's Vineyard High School Library | 658.4/GRAY (Browse shelf(Opens below)) | Available | 39844500012972 |
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658.114/OSTERWALDER Business Model Generation.// | 658.1/BERGER A more beautiful question : | 658.4/GALLO Talk like TED : | 658.4/GRAY Gamestorming : | 658/eBAY EBay your business : maximize profits and get results / | 658.041/SMALL Small business marketing for dummies / | 658.11/MINDEN Starting your own business / |
Includes index.
What is a game? -- 10 essentials for gamestorming -- Core gamestorming skills -- Core games -- Games for opening -- Games for exploring -- Games for closing -- Putting gamestorming to work.
"This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. Gamestorming is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace" --P. [4] of cover.
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