The never game / Jeffery Deaver.
Material type: TextSeries: [Colter Shaw] ; [1]Description: 399 pages : maps ; 24 cmISBN: 9780525535942; 0525535942Subject(s): Video games -- Fiction | Missing persons -- Fiction | Missing persons -- Investigation -- Fiction | Kidnapping -- Fiction | Missing persons -- Fiction | Missing persons -- Investigation -- Fiction | California -- FictionGenre/Form: Detective and mystery fiction. | Fiction. | Thrillers (Fiction) | Suspense fiction. | Mystery fiction. | Detective and mystery fiction. | Thrillers (Fiction) DDC classification: 813/.6 LOC classification: PS3554.E1755 | N48 2019Summary: A young woman goes missing in Silicon Valley and her father hires Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. When another victim is kidnapped, the clues point to one video game with a troubled past-- The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life? -- adapted from jacketCurrent library | Call number | Status | Notes | Date due | Barcode |
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Martha's Vineyard High School Library | FIC/DEA (Browse shelf(Opens below)) | Available | Donated by Dr. James Weiss | 39844500052812 |
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FIC/DE LA CRUZ The au pairs : | FIC/DE LA PENA The living / | FIC/DEA Bones & all / | FIC/DEA The never game / | FIC/DEADY Haven / | Fic Deaver The Kill room : | FIC/DEAVER The steel kiss / |
Series information from Goodreads.com.
A young woman goes missing in Silicon Valley and her father hires Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. When another victim is kidnapped, the clues point to one video game with a troubled past-- The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life? -- adapted from jacket
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